The card is free and available at your local Circle K. เอกสารประกอบการสมัคร สำหรับบริษัทผู้ซื้อบัตร K-Cash Card; เอกสารประกอบการสมัคร สำหรับผู้ถือบัตร K-Cash Card.
- Gift Card
The Circle K Gift Card is a reward and so much more. Bosch t-slot aluminum extrusion. The Circle K Gift Card is more than just a cash alternative; it's a way to say Thank You, Happy Birthday and Congratulations! It offers you the ultimate in flexibility and shopping convenience.
Your Circle K Gift Card can be presented as full or part payment for fuel, goods or services at any participating Circle K or Topaz outlet. To purchase, simply pick one up in store and request an amount to be loaded on to the card at the till. It's that easy!
Got a question?
The minimum Circle K Gift Card purchase value is €15 and maximum value is �500.
Your Circle K Gift Card may take up to one working day to be processed so please be aware that you cannot use it immediately.
All Circle K Gift Cards will remain active, however a monthly inactive balance charge of €1.45 will be applied after the card has been in issue for 12 months.
Yes. We accept the Circle K Gift Card as full or part payment for fuel, goods or services at selected Circle K or Topaz outlets nationwide, so you can split your payment between a Gift Card and cash or cards.
The majority of the stations in our network can accept Circle K Gift Cards. You can find a list of participating stations in our site locator.
No, if you don't spend the full balance of the Gift Card, the outstanding balance remains on your Gift Card.
It is important that you know the balance on your Circle K Gift Card before making a payment so you can inform our shop assistants of the amount you wish to use. Please advise the shop assistant of the balance on your Circle K Gift Card before payment.
To find out your balance, click here and enter the card number. Please note you will also need your CVV2 number. The 'CVV2' number is located on underneath the magnetic (black) strip on the right hand side of the card.
No, the value on your Gift Card cannot be topped up at any time.
If your Gift Card is lost or stolen, please phone us on 01 8708111 and quote any previous Gift Card transactions. Please record your Gift Card number or retain the receipt as proof of purchase. You will need these if your Gift Card is lost/stolen. A re-issue fee of €5.00 will apply. Gift Voucher Shop cannot accept any liability for deductions from your card prior to you notifying GVS with full details.
No, the station cannot provide cash back from the balance on the Gift Card. If the full amount of a Circle K Gift Card is not spent then the balance remains on the Gift Card.
No. Unfortunately the station will not be able to view the balance on a Circle K Gift Card. It is advisable that you check how much is left on your Gift Card. View it by clicking here.
The retailer may have attempted to deduct more than the balance of the Gift Card. Check your balance. If the balance is correct then contact the Gift Card Customer Service team on 01 8708111 to investigate further. Our customer service team are available from 9am to 6pm Monday to Friday and 9am to 1.30pm on Saturday.
Yes, if you have enough credit on the Gift Card the transaction will go through.
If you have any further queries about the Circle K Gift Card, you may write to us, at: The Gift Voucher Shop, PO Box 8942, Malahide, Co. Dublin. Alternatively, you can contact Gift Voucher Shop Customer Service on 01 8708111.
Usage of the Circle K Gift Card constitutes acceptance of the terms and conditions. The Circle K Gift Card is issued by GVS Prepaid Limited. GVS Prepaid Limited is authorised by the Financial Conduct Authority in the United Kingdom and regulated by the Central Bank of Ireland for conduct of business rules.
Contact us
By phone:
Gift Voucher Shop Customer Service: 01 8708111
By post:
The Gift Voucher Shop, PO Box 8942, Malahide, Co. Dublin.
Send a message:
Contact us in Circle K
Posted on 2014-05-08 | Comments (0)
Cash (also called Kemps or Kent) is an interesting social card game for four to eight players. Players form two-player partnerships, competing to make four of a kind, then successfully send and receive a secret signal without it getting intercepted by their opponents.
Object of Cash
The object of the game is for one player of the partnership to call out 'Cash!' upon receiving a signal from their partner that they have obtained four of a kind. Alternately, notice that one of the opponents is attempting to signal their partner, and call out 'Counter cash!' before their partner calls 'Cash!'.
Setup
All players divide into pairs. The game is best with four players (two partnerships), but can be played with six (three partnerships) or eight (four partnerships). Players may mutually decide a method for determining partnerships, which may be as simple as merely selecting who they would like to be paired with, or by some random process. One such method for a four-player game is to remove two red and two black cards from the deck, shuffle them, and deal one to each player. The players receiving the red cards play against the two with the black cards. Seating arrangements must take care to allow all players to be clearly visible to one another, and partners should not sit directly next to one another.
Prior to the game, each partnership excuses themselves to a secluded place where they are unable to be seen or heard by any other player. They then agree upon a secret signal, which can be a hand signal, innocuous action such as taking a drink or tapping the table with your cards, or a verbal phrase. Signals that might be unintentionally sent, like scratching your head or rubbing your eye should be avoided!
The deal
Cash requires one 52-card deck of playing cards. Since players will be quickly grabbing for cards, you don't want a flimsy deck of cards that will get easily beaten up. Denexa 100% Plastic Playing Cards are made to last and are sturdy enough for even the most rambunctious games.
Shuffle and deal four cards to each player. Then deal four cards face down to the center of the table, forming the board, and place the deck stub in front of the player to the left of the dealer, forming the stock.
Game play
It is important that you know the balance on your Circle K Gift Card before making a payment so you can inform our shop assistants of the amount you wish to use. Please advise the shop assistant of the balance on your Circle K Gift Card before payment.
To find out your balance, click here and enter the card number. Please note you will also need your CVV2 number. The 'CVV2' number is located on underneath the magnetic (black) strip on the right hand side of the card.
No, the value on your Gift Card cannot be topped up at any time.
If your Gift Card is lost or stolen, please phone us on 01 8708111 and quote any previous Gift Card transactions. Please record your Gift Card number or retain the receipt as proof of purchase. You will need these if your Gift Card is lost/stolen. A re-issue fee of €5.00 will apply. Gift Voucher Shop cannot accept any liability for deductions from your card prior to you notifying GVS with full details.
No, the station cannot provide cash back from the balance on the Gift Card. If the full amount of a Circle K Gift Card is not spent then the balance remains on the Gift Card.
No. Unfortunately the station will not be able to view the balance on a Circle K Gift Card. It is advisable that you check how much is left on your Gift Card. View it by clicking here.
The retailer may have attempted to deduct more than the balance of the Gift Card. Check your balance. If the balance is correct then contact the Gift Card Customer Service team on 01 8708111 to investigate further. Our customer service team are available from 9am to 6pm Monday to Friday and 9am to 1.30pm on Saturday.
Yes, if you have enough credit on the Gift Card the transaction will go through.
If you have any further queries about the Circle K Gift Card, you may write to us, at: The Gift Voucher Shop, PO Box 8942, Malahide, Co. Dublin. Alternatively, you can contact Gift Voucher Shop Customer Service on 01 8708111.
Usage of the Circle K Gift Card constitutes acceptance of the terms and conditions. The Circle K Gift Card is issued by GVS Prepaid Limited. GVS Prepaid Limited is authorised by the Financial Conduct Authority in the United Kingdom and regulated by the Central Bank of Ireland for conduct of business rules.
Contact us
By phone:
Gift Voucher Shop Customer Service: 01 8708111
By post:
The Gift Voucher Shop, PO Box 8942, Malahide, Co. Dublin.
Send a message:
Contact us in Circle K
Posted on 2014-05-08 | Comments (0)
Cash (also called Kemps or Kent) is an interesting social card game for four to eight players. Players form two-player partnerships, competing to make four of a kind, then successfully send and receive a secret signal without it getting intercepted by their opponents.
Object of Cash
The object of the game is for one player of the partnership to call out 'Cash!' upon receiving a signal from their partner that they have obtained four of a kind. Alternately, notice that one of the opponents is attempting to signal their partner, and call out 'Counter cash!' before their partner calls 'Cash!'.
Setup
All players divide into pairs. The game is best with four players (two partnerships), but can be played with six (three partnerships) or eight (four partnerships). Players may mutually decide a method for determining partnerships, which may be as simple as merely selecting who they would like to be paired with, or by some random process. One such method for a four-player game is to remove two red and two black cards from the deck, shuffle them, and deal one to each player. The players receiving the red cards play against the two with the black cards. Seating arrangements must take care to allow all players to be clearly visible to one another, and partners should not sit directly next to one another.
Prior to the game, each partnership excuses themselves to a secluded place where they are unable to be seen or heard by any other player. They then agree upon a secret signal, which can be a hand signal, innocuous action such as taking a drink or tapping the table with your cards, or a verbal phrase. Signals that might be unintentionally sent, like scratching your head or rubbing your eye should be avoided!
The deal
Cash requires one 52-card deck of playing cards. Since players will be quickly grabbing for cards, you don't want a flimsy deck of cards that will get easily beaten up. Denexa 100% Plastic Playing Cards are made to last and are sturdy enough for even the most rambunctious games.
Shuffle and deal four cards to each player. Then deal four cards face down to the center of the table, forming the board, and place the deck stub in front of the player to the left of the dealer, forming the stock.
Game play
The dealer calls, '3…2…1…GO!', then turns the four board cards face up. Each player may then grab whatever board cards they find useful, take them into their hand, and discard back down to four (returning the board to four cards). There are no turns! If two players grab a card at the same time, whoever touched the card first (or whose hand is on the bottom!) is entitled to it.
Game play continues until this card-swapping stops because nobody wants any of the cards on the table. The player with the stock in front of them discards the board cards, then deals a new, face-down board, passes the stock to the left, and flips the cards over with a countdown, as before. (Passing the stock and the board-refreshing duties around the table ensures that the mental overhead of refreshing the board doesn't burden any player greater than any other.)
Play continues, with players swapping cards out as they see fit, and refreshing the board as necessary.
Ending the hand
Whenever a player achieves four-of-a-kind, they send their secret signal to their partner. When the partner notices the signal, they call out 'Cash!' (or 'Kemps!', or 'Kent!', or whatever the name of the game is). All players reveal their hands; if the player whose partner called 'Cash!' does, in fact, have four-of-a-kind, that partnership wins. However, if there is no four-of-a-kind, they lose. If a player suspects at any time before 'Cash!' is called that an opposing partnership is signaling, they can call 'Counter cash!' The hands are revealed, and if a four-of-a-kind is present, the partnership that called 'Counter cash!' wins (but, as with cash, if there is no four-of-a-kind, calling 'Counter cash!' loses).
K Cash Connect
Some players play that the losing team receives a letter in the word 'CASH' (or 'KEMPS' or 'KENT', as appropriate), and that whichever partnership spells out the word first loses the match. Otherwise, play can continue indefinitely, with each hand standing alone as a separate game. Partnerships are given the opportunity to change their signal between hands, then all cards are shuffled and new hands and a board are dealt.
'Real deal'
A real deal is when the stock runs out without 'Cash!' or 'Counter cash!' being called. In this case, the hand is a draw. If the game is being scored where partnerships receive letters for losses, no letters are received for a real deal.
See also
Posted in Game Rules | Tags: cash, commerce games, game rules, kemps, kent, partnership games, reaction games